Seleccionar página

En ésta tercera semana hemos aprovechado para comprar los materiales necesarios para el montaje de la maqueta, ya que tuvimos algunos problemas al respecto de la compra por Internet.

Además de hacer los preparativos para la maqueta, hemos empezado a probar el mando PS2 con el siguiente código:

#include //for v1.6

PS2X ps2x; // create PS2 Controller Class

//right now, the library does NOT support hot pluggable controllers, meaning
//you must always either restart your Arduino after you conect the controller,
//or call config_gamepad(pins) again after connecting the controller.
int error = 0;
byte type = 0;
byte vibrate = 0;

void setup(){
Serial.begin(9600);

//CHANGES for v1.6 HERE!!! **************PAY ATTENTION*************

error = ps2x.config_gamepad(13,11,10,12, true, true); //setup pins and settings: GamePad(clock, command, attention, data, Pressures?, Rumble?) check for error

if(error == 0){
Serial.println(«Found Controller, configured successful»);
Serial.println(«Try out all the buttons, X will vibrate the controller, faster as you press harder;»);
Serial.println(«holding L1 or R1 will print out the analog stick values.»);
Serial.println(«Go to www.billporter.info for updates and to report bugs.»);
}

else if(error == 1)
Serial.println(«No controller found, check wiring, see readme.txt to enable debug. visit www.billporter.info for troubleshooting tips»);

else if(error == 2)
Serial.println(«Controller found but not accepting commands. see readme.txt to enable debug. Visit www.billporter.info for troubleshooting tips»);

else if(error == 3)
Serial.println(«Controller refusing to enter Pressures mode, may not support it. «);

//Serial.print(ps2x.Analog(1), HEX);

type = ps2x.readType();
switch(type) {
case 0:
Serial.println(«Unknown Controller type»);
break;
case 1:
Serial.println(«DualShock Controller Found»);
break;
case 2:
Serial.println(«GuitarHero Controller Found»);
break;
}

}

void loop(){
/* You must Read Gamepad to get new values
Read GamePad and set vibration values
ps2x.read_gamepad(small motor on/off, larger motor strenght from 0-255)
if you don’t enable the rumble, use ps2x.read_gamepad(); with no values

you should call this at least once a second
*/

if(error == 1) //skip loop if no controller found
return;

if(type == 2){ //Guitar Hero Controller

ps2x.read_gamepad(); //read controller

if(ps2x.ButtonPressed(GREEN_FRET))
Serial.println(«Green Fret Pressed»);
if(ps2x.ButtonPressed(RED_FRET))
Serial.println(«Red Fret Pressed»);
if(ps2x.ButtonPressed(YELLOW_FRET))
Serial.println(«Yellow Fret Pressed»);
if(ps2x.ButtonPressed(BLUE_FRET))
Serial.println(«Blue Fret Pressed»);
if(ps2x.ButtonPressed(ORANGE_FRET))
Serial.println(«Orange Fret Pressed»);

if(ps2x.ButtonPressed(STAR_POWER))
Serial.println(«Star Power Command»);

if(ps2x.Button(UP_STRUM)) //will be TRUE as long as button is pressed
Serial.println(«Up Strum»);
if(ps2x.Button(DOWN_STRUM))
Serial.println(«DOWN Strum»);

if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println(«Start is being held»);
if(ps2x.Button(PSB_SELECT))
Serial.println(«Select is being held»);

if(ps2x.Button(ORANGE_FRET)) // print stick value IF TRUE
{
Serial.print(«Wammy Bar Position:»);
Serial.println(ps2x.Analog(WHAMMY_BAR), DEC);
}
}

else { //DualShock Controller

ps2x.read_gamepad(false, vibrate); //read controller and set large motor to spin at ‘vibrate’ speed

if(ps2x.Button(PSB_START)) //will be TRUE as long as button is pressed
Serial.println(«Start is being held»);
if(ps2x.Button(PSB_SELECT))
Serial.println(«Select is being held»);

if(ps2x.Button(PSB_PAD_UP)) { //will be TRUE as long as button is pressed
Serial.print(«Up held this hard: «);
Serial.println(ps2x.Analog(PSAB_PAD_UP), DEC);
}
if(ps2x.Button(PSB_PAD_RIGHT)){
Serial.print(«Right held this hard: «);
Serial.println(ps2x.Analog(PSAB_PAD_RIGHT), DEC);
}
if(ps2x.Button(PSB_PAD_LEFT)){
Serial.print(«LEFT held this hard: «);
Serial.println(ps2x.Analog(PSAB_PAD_LEFT), DEC);
}
if(ps2x.Button(PSB_PAD_DOWN)){
Serial.print(«DOWN held this hard: «);
Serial.println(ps2x.Analog(PSAB_PAD_DOWN), DEC);
}

vibrate = ps2x.Analog(PSAB_BLUE); //this will set the large motor vibrate speed based on
//how hard you press the blue (X) button

if (ps2x.NewButtonState()) //will be TRUE if any button changes state (on to off, or off to on)
{

if(ps2x.Button(PSB_L3))
Serial.println(«L3 pressed»);
if(ps2x.Button(PSB_R3))
Serial.println(«R3 pressed»);
if(ps2x.Button(PSB_L2))
Serial.println(«L2 pressed»);
if(ps2x.Button(PSB_R2))
Serial.println(«R2 pressed»);
if(ps2x.Button(PSB_GREEN))
Serial.println(«Triangle pressed»);

}

if(ps2x.ButtonPressed(PSB_RED)) //will be TRUE if button was JUST pressed
Serial.println(«Circle just pressed»);

if(ps2x.ButtonReleased(PSB_PINK)) //will be TRUE if button was JUST released
Serial.println(«Square just released»);

if(ps2x.NewButtonState(PSB_BLUE)) //will be TRUE if button was JUST pressed OR released
Serial.println(«X just changed»);

if(ps2x.Button(PSB_L1) || ps2x.Button(PSB_R1)) // print stick values if either is TRUE
{
Serial.print(«Stick Values:»);
Serial.print(ps2x.Analog(PSS_LY), DEC); //Left stick, Y axis. Other options: LX, RY, RX
Serial.print(«,»);
Serial.print(ps2x.Analog(PSS_LX), DEC);
Serial.print(«,»);
Serial.print(ps2x.Analog(PSS_RY), DEC);
Serial.print(«,»);
Serial.println(ps2x.Analog(PSS_RX), DEC);
}

}

delay(50);

}

 

Éste código lo podemos encontrar en «Ejemplos» al instalar la librería PS2X de arduino, y sirve para comprobar la lectura del mando PS2 a la plataforma arduino. A pesar de que el mando parece estar bien conexionado, el mando y la librería nos está dando problemas de compatibilidad, ya que recibe la alimentación correctamente, pero no lee ninguno de los joysticks ni pulsadores.

Este sitio web utiliza cookies para que usted tenga la mejor experiencia de usuario. Si continúa navegando está dando su consentimiento para la aceptación de las mencionadas cookies y la aceptación de nuestra política de cookies, pinche el enlace para mayor información.

ACEPTAR
Aviso de cookies